Devcon 8 India: Onchain Games Hub | Apna Maidaan

Devcon 8 India: Onchain Games Hub

Topic: Building and playing onchain games as a live testbed for Ethereum’s core properties
Submitted by: Shubham Shakti | Telegram @0x_myst3ry | Gmail: shubhamshakti137@gmail.com | thatcommunityguy.bio.link

Summary of Proposal

A working game studio and arcade in one room. Over four days we build one onchain game in public from scratch, while the arcade runs playable games all day. The games make censorship-resistance, privacy and security - something you can feel!

Motivation and Rationale

Why games, for a Devcon about going back to the roots.

CROPS is easy to agree with and hard to feel. A game makes each property physical within about ninety seconds of play:

  • Censorship resistance - your character lives on a chain nobody can delete it from. We demonstrate this by pulling the network mid-tournament and carrying on.
  • Open source - a game world is forkable. Everything we make is MIT-licensed and public before the venue closes.
  • Privacy - hidden information is the oldest mechanic in games and one of the hardest problems in cryptography. Fog of war and commit–reveal teach a ZK primitive faster than any slide.
  • Security - game state is adversarial state. Randomness manipulation, front-running, griefing and reentrancy are not hypotheticals in a game; they are how you lose.

This hub lies at the sweet spot where a real application is built with the community in the room, over four days.

How it enhances the attendee experience.

While some attendees may feel “talk-saturated” on the initial days, this hub will create a refreshing room where the energy goes up rather than down. Plus, this is also the easiest place at Devcon to start a conversation with a stranger either by teaming up with them or playing against them!

How it complements Devcon 8.

Onchain gaming isn’t new to the world of Devcon. Devcon 7 SEA hosted the MUD and Autonomous Worlds session with 0xPARC and Lattice (which were the talks about games). What has never existed is a persistent space where a game is built in public and played the same week!

The onchain gaming has already been one of the popular narratives in web3, and honestly, games are a proven effective medium to onboard more people to new technology than any other.

Why a hub rather than a talk or workshop.

  • Our goal of going from empty repository to an onchain game needs continuous floor time across four days (it cannot be compressed).
  • A game is only real when it is played, and building the game live will make it exciting for the developers or the game enthusiasts to shape the outcomes.
  • This has a potential to offer much valuable conversations, collaborations and learning experience (whether the attendees see the game being built live, play onchain games themselves or try the games built by the EVM devs).

How it supports builders.

  1. It collapses the distance between an idea and a deployed artifact, and shows by demonstration what a small team with modern tooling can ship in four days.

  2. It teaches Ethereum’s hardest problems, such as adversarial state, randomness, latency, griefing in a setting where failure is funny rather than expensive.

  3. And it is a talent bridge: India has one of the world’s largest game-development talent pools and almost none of it has touched Ethereum. This hub is a physical interface between those two populations.

Have you organised a Community Hub at a past Devcon?

This is our first Devcon Community Hub, and we have a good history in organizing such events in the past. The organizing team has run Web3 Sangam across more than 40 Indian cities, produced over 200 events globally (on web3 education, gaming, blockchain development) and led activations across 15+ countries.

Implementation

The standard hub kit, that consists of LED TV with HDMI, seating for around ten, two whiteboards, two cork boards, a worktable for six, power outlets, cabinet, and the Ethernet line covers most of what we need. The provided TV will be utilized as our build wall where we will show the live game development and tournament bracket all day.

Sized for roughly 48m² and thirty people, we source the rest ourselves:

Item Purpose
One second display, self-sourced The provided TV is the build wall and stays on the build wall all four days. A second screen carries the arcade, the tournament bracket and the finals, so the two never compete. We bring and mount it ourselves
4–6 laptops or mini-PCs, 8–10 controllers Play stations on and around the worktable. Controller-first and couch co-op by default 10 bean bags and the arcade. Onchain games that support gamepads and local multiplayer get priority in the open call, because two strangers on a sofa passing controllers is the social unit we are designing for
Wired headphones at every station A gaming hub next to a discussion hub is a real problem. We solve it upfront: headphones by default, no open speakers
Our own router and local chain node A 20/20 Mbps line cannot carry a tournament. Everything runs on a local network against a local devnet, syncing to a public testnet when convenient. This is not a workaround, it is the censorship-resistance demo
Power strips, cable management, two spare machines Fifteen percent hardware failure over four days is the realistic assumption
One compact arcade cabinet (nice-to-have) Built in Mumbai pre-event with a local maker space. Depends on space, floor loading, and whether the shared storage space can take it overnight
Sticky notes, markers, sketch supplies For brainstorming and visual prototyping

No special production requirements beyond the standard kit are essential. Everything above is ours to bring, and the hub degrades gracefully without the cabinet.

We commit to staffing 09:00–18:00 across all four days on a rotating roster, being present for setup on 2 November, attending all onboarding calls, and producing an original hub logo.

Programming

The spine: one game, four days, in public

Day 1, 09:30 → an empty repo goes on the wall.
Day 4, 16:00 → it is deployed, open-source, and being played in a final.

The game is chosen by attendee vote on Day 1 from a shortlist crowdsourced on this forum beforehand. Here are the 3 seed concepts in the voting:

  1. Chakravyuh → a co-operative maze and formation game after the Mahabharata’s rotating battle array. Players deploy strategy contracts instead of clicking. The world is forkable.
  2. Gully Cricket Onchain → turn-based street cricket using commit–reveal, so bowler and batter choose simultaneously without trusting each other. It teaches a cryptographic primitive in one over.
  3. Mempool Mayhem → an arena where the block is the game tick and transaction ordering is the entire strategy.

A rotating pit crew of 3-4 will lead the game development, with one seat always open to whoever walks up (with a contribution path available for them at any skill level).

The builder crew takes prompts from the room. Anyone in the hub can put a prompt into the build queue and prompts get pulled live, run against the agent on the build wall, and either land in the game or visibly fail in front of everyone. The queue will be public and projected.

→ People would be fascinated to see a stranger’s one-line suggestion become a playable mechanic in a couple of minutes.

→ This format will create a genuine feeling of belongingness among the attendees while positioning the build failures as the learning lessons.

Sample program, 09:00–18:00, all four days

The arcade is open and playable throughout; the schedule below is the structured layer on top of it. Roughly 60% programmed and 40% open floor, and the open time is deliberate.

Day 1 → Open the doors

09:00 Doors, open play, chai. Onboarding for first-timers
09:30 Repo Zero - the empty repo of the game goes on the wall
10:00 Kick-off beings with a Roundtable: why is onchain gaming still hard?
11:00 Audience Voting - attendees will pick the game & the crew will design sprint on the whiteboards
12:00 Game Building ~ Block 1. Public prompt queue opens here
13:00 Open floor for discussions and networking, lunch
14:00 Hands-on Workshop: your first onchain game in ninety minutes. for beginners
15:30 Game Building ~ Block 2 + 3-4 lightning demos from indie developers
16:30 Day 1 arcade tournament, commentated
17:15 Game Building recap + Open floor until 18:00

Day 2 → Make it real

09:00 Doors, open play
09:30 Build standup, open to all
10:00 Technical Talk: provable randomness, and how not to get your game exploited
11:00 “Roundtable: India Plays” consisting of Indian game developers and Ethereum builders in conversation.
12:00 Hands-on Workshop: hidden information - fog of war, commit–reveal, ZK in games
13:00 Open floor, lunch
14:00 Speedrun Jam - a three-hour team jam, any stack
15:00 First playable build of our game enters the arcade
16:00 Postmortem: a game that died. An honest failure talk
16:30 Day 2 tournament, then jam demos and recap

Day 3 → Break it

09:00 Doors, open play
09:30 Build standup
10:00 Break Our Game - an open adversarial session on the live build. Griefers welcome + findings will be fixed live
11:00 Talk: agents as players - AI opponents in an open world
12:00 Workshop: designing for adversarial players. Whiteboards only, no code
13:00 Open floor, lunch
14:00 Localisation Sprint - translating the game UI into Hindi, Marathi, Tamil, Telugu, Bengali and beyond. No coding required; every translator will be credited in the repo
15:30 Build: polish, sprites, sound - artists welcome. Open mic, three-minute pitches
16:30 Day 3 tournament, then recap and Day 4 plan

Day 4 → Ship it

09:00 Doors, open play
09:30 Deploy checklist goes on the wall
10:00 The deploy, live
10:30 Honest Talk: what four days of building in public actually taught us
11:00 Open contribution hours - first external pull requests merged live
12:00 Roundtable: what onchain gaming needs from Ethereum in 2027.
13:00 Open floor, lunch
14:00 Fork session - how to take this repo and run it in your city
16:00 Final tournament on the game we built, contributor roll call, open floor until 18:00

Support for core properties, open source and bridge-building

The core properties are demonstrated rather than described - please see the four points opening this proposal.

Open source is non-negotiable, since the game, tooling, workshop material, cabinet build plans and a written retrospective are all permissively licensed and published before the closing keynote, and featured arcade games must be open source or open-core to qualify.

Bridge-building runs in three directions:
→ Traditional game developers into Ethereum, and India is where the largest untapped concentration of them will be in one building.
→ Bringing the application builders closer to protocol people.
→ Welcoming the newcomers into the ecosystem.

Audience

Primary. Game developers, Devcon builders who want to see their infrastructure stress-tested by something with real players. Indian students and first-time attendees.

Secondary. Creative artists, researchers and any Devcon attendee who is tired and wants to attend something exciting and refreshing.

Particularly want to reach. – Indian university game-dev and blockchain clubs, engaged before Devcon. Developers from tier-2 and tier-3 Indian cities. Women and non-binary developers in gaming (with a speaker-diversity bar we publish and hold ourselves to).

On the India question: – Our past initiative Web3 Sangam has run awareness and onboarding events across more than 40 Indian cities, largely in tier-2 and tier-3 India, and Devaarambh works on the Indian AI developer ecosystem. That network built over years of hard-work & resilience is something we will bring to this hub! Concretely, before November we will run pre-Devcon game jams and workshops with Indian university game-dev and blockchain clubs through the Web3 Sangam and Devaarambh networks, so that the contributor pipeline exists weeks before.

Team

Six organisers, each accountable for a named part of the hub across all four days.

Role Name Background
Hub Lead - single point of accountability, community programming Shubham Shakti Founder, Ekhel. Advisory DevRel, ID8Devhub. Organised Web3 Sangam across 40+ Indian cities, bringing Web3 awareness to tier-2 and tier-3 India
Build Lead - runs the live game build Akshay Prabhat Mishra Game developer and full-stack developer at Mages Studio. 2x Azure and 1x GCP certified. A builder who has actually shipped games
Programming & Tournaments Lead - sessions, speakers, brackets, casting Harsh Gupta Global Events Head, Metaspace. Six years across AI, Web3 and gaming; has led Web3 programming in 15+ countries
Adversarial Track Lead - Break Our Game, security programming Atharv Tiwari COO, Nevis Infosystems. AI security strategist and cybercrime researcher
Operations & Production Lead - hardware, vendors, setup day, rosters Prasan Singh Ventures and community across APAC. Previously co-founder, Arweave India. 200+ events produced globally. C|EH v11, SC-200, SC-900
Onboarding & Developer Ecosystem Lead - newcomers, workshops, AI tooling Sarthak Jain Founder, Devaarambh. Microsoft MVP. Builds the AI developer ecosystem in India

Regulatory neutrality, specific to India

India’s Promotion and Regulation of Online Gaming Act, 2025 prohibits online money games in all forms, chance, skill or hybrid along with their advertising and related financial transactions, while explicitly recognising and promoting esports and online social games. This hub sits unambiguously in the protected category by design:

  • No wagering, staking, betting or entry fees, in any format, at any station
  • No monetary or token prizes. Prizes are hardware, books, mentorship, a trophy and the leaderboard
  • No featured game requires a purchase, deposit or token to play, it is already already an open-call criterion
  • No promotion of real-money gaming platforms on the floor or in programming

We will confirm this framing with the Devcon team during onboarding, and are glad to share it with any other hub or side event that touches games.

Community connection

As shared above, our team members bring the connects across India’s Ethereum and open-source community, gaming communities as well as security communities globally.

Languages

English and Hindi across the whole organising team. We aim to recruit more volunteers who may wear their languages on their badges so that a nervous first-timer can find someone to talk to at a glance. Also, the Day 3 Localisation Sprint is the most accessible contribution slot in the hub!

Working with the other hubs

We would also like to build stronger bridges with other hubs, hence we also have a room for collaboration in (& not limited to) the following areas:

  • Bhasha CROPS Hub ➝ collaboration to co-run our Day 3 Localisation Sprint.
  • Agentic Hub ➝ collaboration to put AI agents into our game as players, with a cross-hub agent tournament on Day 4.
  • Security Hub ➝ bring their people to Break Our Game.
  • Onchain Art Hub ➝ our game needs sprites, sound and a visual identity; their artists get somewhere to ship work that is played the same week.

Open call for contributors

If you build onchain games, run tournaments, teach game development, organise an developer community meeups, or simply want to help keep a room alive for four days, reply here or reach us on Telegram at @0x_myst3ry. We are especially looking for onchain game devs, gaming enthusiasts and anyone who would love to contribute.

36 Likes

well planned! looking forward to this one :heart_hands:

2 Likes

connecting gaming with going back to roots is very interesting concept. i like how the CROPS align with the overall hub concept

2 Likes

Not sure if building games might be the best topic

2 Likes

I really like how hands-on this approach feels. Going from a blank repository to a working onchain game in just four days makes the whole experience feel much more practical and collaborative. The fact that participants can actually contribute along the way is a big plus.

I really like that this isn’t just another workshop. Watching an empty repository turn into a playable on chain game over four days sounds like something attendees can actually participate in rather than just observe. The open contribution model is a nice touch.

The “Break Our Game” concept is probably my favourite part of the proposal. Security is often discussed theoretically, but inviting the community to actively test a live application makes it much more engaging. Curious to see what kinds of attack scenarios end up being explored.

I really like that this isn’t just another workshop. Watching an empty repository turn into a playable onchain game over four days sounds like something attendees can actually participate in rather than just observe. The open contribution model is a nice touch.