DIP-68: DevConnect "Buddy Game" - Fostering Authentic Human Connections


DevConnect “Buddy Game” - Fostering Authentic Human Connections

Introduction

DevConnect is a valuable opportunity for learning, networking, and community building within our ecosystem. While these conferences are excellent for professional growth, the limited timeframe and focus on networking can sometimes lead to transactional interactions and superficial judgments. To encourage deeper, more authentic engagement among attendees, especially newcomers, I propose introducing an interactive “Buddy Game”.

Note that this document is a brief overview of the initiative. There’s significant flexibility in how this “Buddy Game” can be implemented, adjusted, or changed.

The Problem

Conference environments, while stimulating, can sometimes encourage quick, surface-level interactions. Attendees often make rapid judgments based on initial impressions (facial expressions, dress, body language), potentially missing opportunities for meaningful connections. Previous gamification attempts, while fun, occasionally resulted in participants focusing on “collecting” contacts rather than genuinely interacting.

Proposed Solution: The “Buddy Game”

This game aims to facilitate genuine human connection by encouraging attendees to look beyond initial impressions and engage in more meaningful conversations.

Game Mechanics:

  • Daily Buddy Assignment: Each day, every registered participant will be secretly linked to one other attendee via the Devcon Passport app. This person is their “Buddy” for the day.

  • Unique ZKP Avatars: Every participant receives a unique, visually appealing ZKP avatar within the Devcon Passport app, representing them in the game.

  • Finding Your Buddy: Attendees are encouraged to interact with others throughout the day. When meeting someone new, they can scan each other’s Devcon Passport app to see if they are the day’s designated Buddy.

  • Prompted Interaction (Non-Matches): If a scan reveals it’s not the designated Buddy, the app could prompt both individuals with a few thoughtful, curated questions. This encourages a brief, meaningful exchange beyond a simple “scan and go,” discouraging transactional “tag farming”. The goal is to make even non-match interactions valuable.

  • Successful Buddy Match: When two attendees successfully find their Buddy via the app, a distinct visual cue celebrates the moment. This could include a brief, abstract animation showcasing the two avatars visually connecting, making it a special and memorable event.

  • Connection Booths: Designated, semi-private spaces (“Connection Booths”) featuring comfortable seating and perhaps light curtaining for a sense of intimacy could be set up.

  • Getting to Know Your Buddy: Upon finding their Buddy, the pair can proceed to a Connection Booth. There, they can unlock a set of deeper, curated questions (perhaps 3-5) designed to facilitate vulnerability and authentic sharing layer-by-layer, touching on life experiences, values, and perspectives. This structured conversation aims to help participants connect on a more human level, potentially finding common ground they wouldn’t have otherwise discovered.

  • Interaction Tracking: The system could track the number of genuine interactions (not just scans) a participant has had, perhaps revealing a summary at the end of the week (e.g., “You connected with 30 humans this week!”).

  • Alternative Idea: Standalone Connection Booths: Another alternative idea is for the Connection booths to be their own standalone thing. They would be placed around the venue, and any two participants could step in to play the Connections Game inside. The game itself would be based on carefully curated sets of questions intended to deepen the bond between two humans.

Goal & Benefits

The primary goals and benefits of the “Buddy Game” are to enrich the DevConnect experience by:

  • Promoting Authentic Connections: Moving beyond superficial networking to foster genuine human understanding and valuable human connections.
  • Encouraging Openness: Creating safe and structured opportunities for attendees to share and connect more deeply.
  • Enhancing Inclusivity: Helping newcomers, introverts, and others step out of their comfort zones and navigate the social aspects of the conference more easily.
  • Facilitating Learning & Perspective Shift: Providing a direct learning experience that demonstrates how much more lies beneath the surface of individuals than initial impressions suggest. The hope is that this experience nudges participants towards adopting a more open and less judgmental mindset in their lives beyond the conference.
  • Showcasing Technology via Engaging Mediums: Demonstrating the capabilities of underlying technologies (like ZK proofs for privacy and the avatars, if implemented for optional recording/sharing) not through dry explanations, but through an engaging, interactive, and artistic medium like this game. This approach helps attendees abstract and understand the value and potential of the technology more effectively.
  • Creating Lasting Memories: Facilitating unique and memorable interactions.

Call for Feedback

I believe this “Buddy Game” could add significant value to the DevConnect experience. We are eager to hear the community’s thoughts, suggestions, and interest in participating in such an initiative.

I’m also looking for anyone interested in improving this idea further. Please share your feedback!

5 Likes

Thanks for the idea!
While I like the mission-statement - I think we need to refine the idea so it will fly with participants.

Each day, every registered participant will be secretly linked to one other attendee via the Devcon Passport app

I think this needs to be made opt-in. A lot of people have a busy schedule for the events already and not everyone might be interested in this. So I think we need a opt-in for it and maybe also not “Each day”

  • Finding Your Buddy: Attendees are encouraged to interact with others throughout the day. When meeting someone new, they can scan each other’s Devcon Passport app to see if they are the day’s designated Buddy.

so chances to find your buddy are quite low actually - in the worst case you would need to scan all participants …

But I like the idea for newcommers actually. At CCC events there are “chaospaten” - maybe we could introduce something like this?
Also maybe couple it with the fair - so you go through experiences there with a buddy.
Would love to hear more voices on this idea and refine it to something that works.

2 Likes

Hi @ligi , thanks for the response!
Would love to refine this idea, and the feedback you gave is already valuable!

Yes, good catch! It should be opt-in.

I haven’t heard of it and just did a bit of snooping and it does seem of a similar format. Maybe we can borrow some elements of it.

From their website:

The primary goals of the Chaos Mentors program are to:​
Support newcomers: Assist first-time visitors in getting acquainted with the event’s environment and culture.
Promote diversity: Encourage participation from individuals who might not typically attend, including those from underrepresented groups.​
Foster inclusivity: Ensure that all attendees feel welcomed and supported throughout the event.

This initiative definitely aims to promote the same goals. I do think the value here is mostly for the newcomers, fresh faces and talent, DevCon(nect) first-timers, or individuals who benefit from being socially encouraged to interact with others.

Alternative idea that I thought about: Instead of the entire conference area being within the scope of the game - having a dedicated area. If one of the areas in the venue is intended for relaxed networking, socializing, etc. this could be the area the game takes place.

Questions:

  1. Should I just edit the original post once there are some clear refinements, or create an updated version below as a reply?
  2. If there were to be a broader support for such an initiative, from the technical perspective, how complicated or doable would this even be? As much as I want this to be something that wouldn’t fall onto the backs of the DevCon(nect) team (and would try my best to make it happen without burdening you guys), I’m aware that if this were to be somehow added to the Devcon Passport, it’s primarily on the team to implement it?
  3. If this were to not be part of the DevCon Passport but instead a standalone game within the venue (for example I remember Cursive team had an interactive game during DevCon and am reaching out to them to get feedback on this idea as well), what would be the process to make it happen in that case?

Thanks again for the response! :sun_with_face:

1 Like

I had a nice lunch conversation with a friend: he is currently using https://tandem.net to learn Spanish - and maybe this (or something like this) could also be used to match 2 people in person at devconnect to help each other to learn the other respective language and connect in the spirit of your proposal in the process …

1 Like

That could be an option as well! Inspired by it, I’m sure an MPV could be whipped up before DevConnect starts that would do exactly that.

I’ll check Tandem in the meantime, maybe steal some ideas or features. Could help with refining the idea and proposal.

1 Like